AI Insights · Timothy · March 2024
Top Down Games on Android in Chile: Q1 2024 Performance
In Q1 2024, the top 5 top-down games on Android in Chile exhibited varied trends in downloads, revenue, and active users. Here's a closer look at their performance.
In the first quarter of 2024, the top-down games category on the Android platform in Chile saw notable trends in downloads, revenue, and active users. Below is a detailed analysis of the performance of the top five games in this category, based on data from Sensor Tower.
Brawl Stars from Supercell exhibited a steady increase in weekly revenue, peaking at approximately $35.4K in the final week of March. Weekly downloads surged significantly in mid-March, reaching around 36K. The game also saw a consistent rise in weekly active users, growing from about 850K at the beginning of January to nearly 1.34M by the end of March.
Clash Royale, another hit from Supercell, had a fluctuating revenue trend, with weekly revenue peaking at about $17.2K in early March. Downloads showed a slight recovery towards the end of the quarter, reaching around 8.4K. The game maintained a strong active user base, peaking at approximately 1.26M in mid-March.
MONOPOLY GO! by Scopely displayed a stable revenue pattern, with weekly earnings peaking at around $13.5K in early March. Downloads, however, saw a decline throughout the quarter, dropping to about 5.5K by the end of March. Active users also decreased, from around 33.6K in early January to about 21.9K in late March.
Mobile Legends: Bang Bang from Moonton experienced a varied revenue trend, with a peak of approximately $13.5K in the final week of March. Downloads were relatively stable, with a slight peak at around 3.3K in late January. The game saw a fluctuating active user base, ending the quarter with approximately 52.2K active users.
League of Legends: Wild Rift by Riot Games had a mixed revenue performance, peaking at around $11.6K in mid-January. Weekly downloads were relatively low, peaking at about 2.8K in mid-February. The game’s active users showed a declining trend, starting at approximately 41.2K in early January and ending the quarter with around 34.6K.
For more detailed insights and data on these top-down games and their performance, visit Sensor Tower.